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<title>silverwing's CGPortoflio Gallery</title>
<link>http://silverwing.cgsociety.org/gallery/</link>
<description>silverwing's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Light Bulbs</title>
	<link>http://silverwing.cgsociety.org/gallery/701227</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g75/178675/178675_1227693921_small.jpg"><br><br>I project I made in my spare time to approve my VRAY skills.<br />
Rendered with image based lighting and real DOF.<br />
<br />
Data:<br />
Created in C4D<br />
Materials , lighting and rendering in VRAYforC4D<br />
Rendering without GI<br />
Rendertime about 3 H (3,0 Ghz Quadcore Computer 4,0 GB Ram)<br />
Resolution 1280 X 1280 px<br />
Postwork with PS<br />
<br />
I hope you like it. Comments are most wellcome!]]>
	</description>
	<pubDate>Wed, 26 Nov 2008 10:05:26 +0000</pubDate>
	</item>
	<item>
	<title>SONY NWZ-A826 Walkman</title>
	<link>http://silverwing.cgsociety.org/gallery/648352</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1214872839_small.jpg"><br><br>Hi<br />
<br />
Two weeks ago I bought myselv the Sony NWZ-A826 Walman MP-3<br />
Player. I really liked the design of it, so i decieded to model it in 3D.<br />
<br />
It was a fun project to get some better modeling skills.<br />
<br />
As software I used Cinema 3D to model and VRAYforC4D to render.<br />
<br />
I tried to model the Sony as accurate as possibe. For rendering i used<br />
VRAY area lights and white planes with gradiants on it to get good <br />
reflections.<br />
<br />
Data:<br />
Created in C4D<br />
Materials , lighting and rendering in VRAYforC4D<br />
Rendering with GI (Irradiance Map + Light Chage)<br />
Rendertime about 60-120 Minutes (3,0 Ghz Computer 2,0 GB Ram)<br />
Resolution 1280 X 720 px (Most of them)<br />
Postwork with PS<br />
<br />
<br />
Here are some other views:<br />
<br />
<img src="http://img84.imageshack.us/img84/2002/stillfinbackor9.jpg" border="0" alt="" /><br />
<img src="http://img530.imageshack.us/img530/8104/stillstudiokd3.jpg" border="0" alt="" /><br />
<img src="http://img238.imageshack.us/img238/7406/stillblackek9.jpg" border="0" alt="" /><br />
<img src="http://img293.imageshack.us/img293/6081/productvizgs2.jpg" border="0" alt="" /><br />
<img src="http://img517.imageshack.us/img517/2585/stillwood2ci4.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
<br />
Here some Wires:<br />
<br />
<img src="http://img296.imageshack.us/img296/9386/wire1uu2.jpg" border="0" alt="" /><br />
<img src="http://img296.imageshack.us/img296/1912/wire2xy0.jpg" border="0" alt="" /><br />
<img src="http://img262.imageshack.us/img262/8018/wire3iv0.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 01 Jul 2008 00:40:42 +0000</pubDate>
	</item>
	<item>
	<title>Mac Pro Productrendering</title>
	<link>http://silverwing.cgsociety.org/gallery/553807</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1193242704_small.jpg"><br><br>Hy<br />
Here I present my new work. A Mac Pro<br />
I liked the design of this Apple product a<br />
lot so I decieded to do it in 3D.<br />
<br />
Modeling texturing lighting and rendering<br />
was done in Cinema 4D.  I merged the<br />
renderpasses together in PS and did<br />
some little color and contrast corrections.<br />
<br />
I hope you Like it. C&amp;C most wellcome.<br />
<br />
]]>
	</description>
	<pubDate>Wed, 24 Oct 2007 16:18:26 +0000</pubDate>
	</item>
	<item>
	<title>Livingroom</title>
	<link>http://silverwing.cgsociety.org/gallery/580109</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1199574795_small.jpg"><br><br>Hi<br />
This is my newest work.<br />
A livingroom made with Cinema 4D and the new V-RAY<br />
C4D Bridge witch is absolutely great. I rendered high res<br />
2048 X 1365 px image in 4:30 H with high GI settings.<br />
The ammount of glass in this scene was the main reason<br />
for this &quot;long&quot; rendertime.<br />
I tried to bring a lot of detail into this image what makes it<br />
more realistic.<br />
<br />
I hope you like my new work. Comments are most welcome.<br />
Thanks]]>
	</description>
	<pubDate>Sat, 05 Jan 2008 23:13:17 +0000</pubDate>
	</item>
	<item>
	<title>Compass</title>
	<link>http://silverwing.cgsociety.org/gallery/387325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1154212533_small.jpg"><br><br>Hi there...<br />
<br />
This is my new work... itīs called Compass<br />
I had the idea while sitting in the cinema<br />
watching Pirates of the Caribbean 2.<br />
<br />
I tryed to create a very atmospheric pic<br />
vith a great mood.<br />
<br />
I used a warm light to get this feeling.<br />
<br />
Modeling, texturing, lighting, rendering/DOF<br />
was done in Cinema 4D<br />
<br />
A littke Color-Curves adjustment and<br />
Color-Correction was done in Photoshop<br />
<br />
Comments are most wellcome. Thanks!]]>
	</description>
	<pubDate>Sat, 29 Jul 2006 22:35:36 +0000</pubDate>
	</item>
	<item>
	<title>COPIC MARKER (Studio Setup)</title>
	<link>http://silverwing.cgsociety.org/gallery/518374</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1184429386_small.jpg"><br><br>Copic Marker<br />
<br />
Hi...<br />
This is my new work. I bought me some Copic Markers last<br />
week. I liked the design of this markers so i decieded to<br />
medel them.<br />
<br />
The texture was made by loading a photograph of the Copic<br />
into Illustrator and redrawing the it there. I did this bacausethe photograph always had reflections in it so it was unusable<br />
for the textures.<br />
<br />
My focus was to create a studio like image that looks as real<br />
as possible. So I took measurements of all parts of the pencil<br />
(0,00 mm accuracy) and remodeled it in Cinema 4D.<br />
<br />
For rendering I used the Cinema 4D Advanced Renderer with<br />
Stochastic Global Illumination, two lightsources with area<br />
shadows, an HDRI for reflections and an extra pass of Ambient<br />
Occlusion. Also I added a little DOF for more realism.<br />
<br />
I merged the passes in Photoshop and did some color correction.<br />
<br />
Rendertime 2:45 H  1280 X 720 px (High Anti Aliased, GI)<br />
<br />
You can see the result here. I hope you like it. Komments are<br />
most wellcome.<br />
<br />
<br />
Cheers Raphael Rau<br />
<br />
<img src="http://img58.imageshack.us/img58/2761/markerpp6.jpg" border="0" alt="" /><br />
Heres a version vith only C4 cool grey markers]]>
	</description>
	<pubDate>Sat, 14 Jul 2007 16:09:49 +0000</pubDate>
	</item>
	<item>
	<title>Mystical Labyrinth</title>
	<link>http://silverwing.cgsociety.org/gallery/543718</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1190732814_small.jpg"><br><br>Hi... This is my newest 3D-Still. With this piece I wanted to create<br />
an interesting mood and sense of lighting. More mystical then realistic.<br />
<br />
For rendering I used the Cinema 4D Advanced Renderer with<br />
Stochastic Global Illumination, one lightsource with area<br />
shadows, an HDRI for inderect lighting and an extra pass of Ambient<br />
Occlusion.<br />
<br />
I merged the passes in Photoshop and did some color correction.<br />
Rendertime 4:45 H 1280 X 720 px (High Anti Aliased, GI)<br />
You can see the result here. I hope you like it. Komments are<br />
most wellcome.<br />
<br />
Cheers Raphael Rau]]>
	</description>
	<pubDate>Tue, 25 Sep 2007 15:08:10 +0000</pubDate>
	</item>
	<item>
	<title>Lord of the Rings Palantir</title>
	<link>http://silverwing.cgsociety.org/gallery/460585</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1170784913_small.jpg"><br><br>Hi... This is my new Work.<br />
I created it for CGSphere.com... thatīs why you<br />
can still see the grid in the background. I wanted<br />
to create a feeling of the original LOTR atmosphere<br />
so I decieded to put some ash and blaze into the<br />
scene.<br />
<br />
For the ash I used Thinking partickels and a selfmade<br />
blaze / glow - shader... The palantir itselv is made<br />
compleately out of shaders... I matched it as closely<br />
to the movie - original.<br />
I used Cinema 4D renderer to render the scene...<br />
The lighting was done with 3-point lighting. The<br />
result was fine tuned in Photoshop.<br />
<br />
I hope you like it... Komments are most welcome.]]>
	</description>
	<pubDate>Tue, 06 Feb 2007 18:01:58 +0000</pubDate>
	</item>
	<item>
	<title>The Realism of Spheres</title>
	<link>http://silverwing.cgsociety.org/gallery/449015</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1168301163_small.jpg"><br><br>Hi there...<br />
<br />
Iīve got that idea from my little nieces who store their<br />
glass marbles in old film containers.<br />
<br />
With this render i tried to get the most realistic result<br />
with the C4D renderer. I used glossy reflections<br />
and a lot of fresnel-shaders in the opacity and reflection<br />
channnels of the different materials you see in this scene.<br />
<br />
The lighting was done with one arealight and one filllight.<br />
As you can see, I also used an areashadow.<br />
<br />
The Reflections were done by putting illuminating planes<br />
around the scene...<br />
<br />
The Render took about 5h for 2048 x 1152 resolution.<br />
<br />
I hope you like my little scene... Comments are most welcome!]]>
	</description>
	<pubDate>Tue, 09 Jan 2007 00:06:07 +0000</pubDate>
	</item>
	<item>
	<title>Bottle Collection</title>
	<link>http://silverwing.cgsociety.org/gallery/362602</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/178675/178675_1148674008_small.jpg"><br><br>Hi...<br />
I want to present you my final entry at the<br />
&quot;CG Mini Challence&quot; for lighting and shading.<br />
<br />
For lighting I didnīt use any extendet lighting<br />
techniques such as radiosity or ambient oculation.<br />
This scene is hand lighted.<br />
<br />
I used selfmade shaders for the different bottles.<br />
I added a falloff-shader in the alphachannel<br />
of a material to simulate dust and dirt which<br />
cling to the bottles surface.<br />
<br />
Also i created a rustshader for the windowtrim.<br />
<br />
<br />
I used C4D for lighting, shading and rendering.<br />
For the render a used the C4D standart renderer.<br />
<br />
After rendering out different passes I composed<br />
them in D-Fusion and did a little color correction<br />
add some glow and generate the DOF<br />
<br />
Then I used Photoshop to correct the contrast<br />
and give the pic a little grainy look.<br />
<br />
I hope you like it!<br />
Comments are most wellkome. Thanks!]]>
	</description>
	<pubDate>Fri, 26 May 2006 20:06:51 +0000</pubDate>
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